Review published In: Translation and Translanguaging in Multilingual Contexts
Vol. 8:3 (2022) ► pp.342–347
Book review
. Enhancing Video Games Localization through Dubbing. Cham: Springer, 2021. 259 pp. ISBN 9783030882921
Published online: 13 October 2022
https://doi.org/10.1075/ttmc.00097.kho
https://doi.org/10.1075/ttmc.00097.kho
References (5)
Bernal-Merino, Miguel. 2015. Translation and Localization in Video Games: Making Entertainment Software Global. London: Routledge.
Chandler, Heather Maxwell, and Stephanie O’Malley Deming. 2012. The Game Localization Handbook. London: Jones & Bartlett Learning.
Dunne, Keiran J. 2006. “Introduction.” In Perspectives on Localization, ed. by Keiran J. Dunne, 1–11. Amsterdam: John Benjamins.
Esselink, Bert. 2000. A Practical Guide to Localization. Amsterdam: John Benjamins.
O’Hagan, Minako, and Carmen Mangiron. 2013. Game Localization: Translating for the Global Digital Industry. Amsterdam: John Benjamins.
