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In:The Appropriation of Media in Everyday Life
Edited by Ruth Ayaß and Cornelia Gerhardt
[Pragmatics & Beyond New Series 224] 2012
► pp. 197230

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Cited by (5)

Cited by five other publications

Liu, Zexi, Teng Teng Yap, Malarvizhi Sinayah & Xinyu Zhang
2025. Streamer discourse density. Chinese Language and Discourse. An International and Interdisciplinary Journal 16:2  pp. 344 ff. DOI logo
Baldauf-Quilliatre, Heike & Biagio Ursi
2023. Playing Together on a Large Screen: Spatiality, Materiality, Temporality and the Complexity of Interaction. In Complexity of Interaction,  pp. 255 ff. DOI logo
Colón de Carvajal, Isabel & Sandra Teston-Bonnard
2020. Le corps comme médium d’interaction dans le processus d’appropriation ou de résistance au dispositif de jeu vidéo. Interfaces numériques 7:2 DOI logo
Reeves, Stuart, Christian Greiffenhagen & Eric Laurier
2017. Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play. Topics in Cognitive Science 9:2  pp. 308 ff. DOI logo
Sierra, Sylvia
2016. Playing out loud: Videogame references as resources in friend interaction for managing frames, epistemics, and group identity. Language in Society 45:2  pp. 217 ff. DOI logo

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