In:Technology and Instructed Second Language Acquisition: Connecting research and pedagogy
Edited by Shawn Loewen, Frederick J. Poole, Hyun-Bin Hwang and Matthew D. Coss
[Language Learning & Language Teaching 63] 2025
► pp. 363–365
Subject index
Published online: 27 October 2025
https://doi.org/10.1075/lllt.63.si
https://doi.org/10.1075/lllt.63.si
A
- accessibility 6, 11, 16, 21, 25–26, 31–32, 38, 45, 48, 50–54, 56, 60–61, 63, 65–67, 70, 72, 76–78, 82, 84, 90, 108, 117–19, 149, 151, 262, 271–72, 279, 284, 327–28
- AI literacies 137, 163–64, 291, 356
- audio-visual input161
- augmented reality (AR) 9, 228, 251
- authoring tools 68–70, 72–74, 76–79, 81–86, 91, 161, 294
- autonomy 8, 50, 55, 68, 107, 110–13, 121–22, 125–26, 171, 260, 263, 268, 275, 291, 316, 319, 324–25, 328, 333, 339, 343, 345, 357
B
- blended learning 6, 90, 113, 203
- bridging activity 92, 95
C
- CALL-ISLA research 16–22, 25–26, 28–29, 33, 36–39, 41, 64, 88, 354
- Cognitive-Interactionist Approach 2–3
- Coherence Principle 68, 79
- computer-assisted language learning (CALL) 1–29, 31–33, 35–45, 48–51, 54–66, 70–71, 76–77, 79–81, 83, 87–88, 90–91, 94–95, 98, 102, 111–13, 115, 118, 121–22, 124, 127, 130, 132, 134–38, 141–43, 146–49, 153, 159–60, 164–66, 170–73, 175, 177, 180, 183, 185, 187, 190–92, 194–95, 197–98, 202–3, 205–9, 211–12, 214–15, 222–25, 227–29, 231–32, 234–38, 242, 244, 247–49, 251–56, 258, 261–64, 266, 268–70, 273, 278–79, 283, 287–92, 294–95, 297, 299–300, 303–6, 309, 311–16, 318, 320, 322–26, 329, 332–33, 335–36, 339, 344, 346–54, 356
- Computer-mediated communication (CMC) 8, 57–58, 252, 271, 273–74, 277–79, 288–92, 316
- concordance 115, 119–20, 122, 127, 130–31, 136–37
- connected learning framework 92, 94, 210
- Corpora / corpus-based language pedagogy / corpus linguistics / corpus literacy / corpus tools 9, 39, 52–53, 55, 57, 69–70, 75–77, 84, 86, 94, 97–99, 106, 115–17, 119–23, 125–27, 129–38, 150, 156, 159, 166, 171, 185–86, 193–94, 196–200, 202, 206, 214–15, 218–20, 224, 254, 256, 282–83, 300, 307, 325, 336, 347, 352
- cybersickness 235, 242–43
D
- data-driven learning (DDL) 9, 20, 115–16, 120–31, 133–38, 178, 213, 229, 279, 355
- decolonial approaches7
- design-based research39
- digital games 9, 15, 205–7, 209–17, 219, 221–27, 313, 357
- digital social reading 185–87, 189–91, 193, 195, 197, 199, 201–3, 343, 356
- Disability 7, 14, 45, 47, 51–52, 58–60, 63–64, 250, 328
- distance education 110, 197, 269, 314–15, 334
- diversity 1, 6–7, 45–46, 48–49, 52, 56, 61–62, 66, 70, 87, 96, 112, 117, 149, 155, 231, 251, 253, 283, 288, 301, 306, 322, 351
E
- embodied learning236
- equity 6–7, 11, 45–46, 48–49, 54, 59, 64, 66, 70, 87, 113, 132, 195, 253, 288, 314, 320, 322, 324, 327–30, 332, 345, 351, 354–56
- error analysis 133, 183
- ethics 314, 320, 323, 326, 328, 330
- explicit learning 98, 253, 296
- Extended Reality (XR) 228, 249
F
- Feedback Principle 5, 68, 82, 89
- foreign language anxiety (FLA) 18, 44, 71, 73, 91, 149, 155, 166, 196, 228, 235, 249, 252, 264, 269, 288, 297, 309, 328, 333, 340, 353, 355
G
- gamification 9, 105, 112, 254, 259–62, 264, 269
- generative artificial intelligence, generative AI (GenAI) 163, 165–80, 182
- grammar learning 8, 143, 154, 354
I
- identity 11, 46–48, 62–63, 65, 67, 92, 202, 217, 223, 299, 341, 343, 352, 356
- immersive environments 226, 230
- implementability 16, 19, 21–22, 25–27, 31–33, 35–36, 38, 40
- incidental vocabulary acquisition 143, 159, 161, 312
- inclusion 6–7, 22–25, 40, 45–46, 48–49, 64, 69–70, 74, 87, 151, 185, 208, 219, 221, 253, 280, 288, 301, 351
- Input Hypothesis 167, 182, 206, 224
- instructed second language acquisition (ISLA) 1–8, 10–29, 31–33, 35–65, 68, 70–72, 80–82, 85–90, 112, 115–17, 119, 121, 123–27, 129, 131–33, 135, 137, 139, 141, 143, 145–47, 149–51, 153, 155, 157–59, 161, 163, 168–73, 175, 182–84, 188, 197, 204–5, 211, 214–15, 222–23, 230, 236–37, 239, 246, 249, 253, 255–57, 259–61, 263–65, 268–69, 286, 288–91, 299, 313–17, 321–22, 324, 335–36, 338–54, 356–57
- intake 81, 91, 162
- Interaction Hypothesis 167, 206, 272–73
- interactive fiction 8, 50, 88, 293–95, 297, 299, 301, 303, 305, 307, 309–13, 352
- involvement load hypothesis 293, 295–96, 298–300
J
- justice 6–7, 45–49, 54, 58, 63, 65, 67, 87, 202, 253, 288, 314, 317, 320, 326, 328–29, 351
L
- language learning apps 253, 264, 330–31
- learning environments 9, 13–14, 18, 35, 67, 100, 110–11, 113–14, 136, 150, 172, 186–87, 197, 203–4, 220, 228, 247–49, 269, 272, 276–77, 317–18, 321, 323, 331, 333
- learning outcomes 17, 23, 52, 72–73, 109–10, 134, 196, 210, 212, 220, 233–34, 237, 241, 247, 268, 271, 273, 278, 314–15, 317–18, 321–23, 329
- lexical items 140–41, 143, 150, 153, 191, 196, 236
- literacy 8–9, 13, 39, 44, 50, 58, 88–89, 102, 108, 111, 114, 116, 121–23, 129, 132, 134–36, 138, 149, 163–64, 168–69, 174, 177–80, 182, 185, 188, 200, 202–3, 209–11, 214, 223–24, 226, 238, 282, 299, 306–7, 318, 320, 323–24, 326, 328–30, 337, 339, 346, 349, 352, 355, 357
- Ludic language pedagogy 9, 215–16, 222–23, 225–26
M
- Massive Open Online Courses (MOOCs) 6, 107, 111–12, 315, 329, 332
- material creation 84, 163, 169, 173
- metacognitive instruction 283, 286, 288, 290–91
- Mobile-Assisted Language Learning (MALL) 6–7, 16, 24, 28, 41–42, 51–52, 65, 69, 78, 86, 96–97, 102–3, 111–13, 121, 126, 141, 149, 155, 188–90, 206, 214, 233, 235, 238, 241, 243, 253–55, 257–65, 267–69, 295, 297–98, 303, 305, 322, 327, 330, 335, 340, 346, 348, 354
- motivation 19–20, 23, 43, 64, 67, 80, 90, 96–98, 100, 103, 105–7, 110, 112, 125, 158, 189, 202, 205, 207, 210–12, 223, 232–34, 240, 243, 245, 253–54, 259–60, 265, 267, 276, 287, 296, 298–99, 307–8, 318–19, 324, 327, 343
- multilingualism 45, 57–58, 62, 64–65, 94, 112, 160, 195, 249, 307, 333
- Multimedia Principle 5, 68, 72
- Multimodality, multimodal communication, multimodal glosses 73, 76, 87, 139, 144, 150, 186, 210, 224, 250, 307
N
- narrative games 8, 88, 293–95, 297–99, 301, 303–7, 309–11, 313, 344, 352
- negotiation of meaning 167, 171, 206, 243, 245, 248, 288, 292
- neurodiversity 45, 62
- noticing 81, 104, 120, 127, 141, 146, 171, 196, 271, 273–75, 279, 281–82, 284, 286, 289, 291
O
- online learning 185, 276, 314, 316–18, 321–23, 327, 331–34
- Open Educational Resources (OERs) 45, 48, 53, 66–68, 70, 73, 86–87, 91, 105, 116, 129, 140, 150, 154, 159–60, 162, 330–31, 341, 355
- output 130–131, 159, 165, 170, 173, 175–76, 206–8, 211, 225, 231, 272–74, 282, 284, 289, 291, 295, 343–46, 348
- Output Hypothesis 207, 225, 291
P
- pedagogical implications 4, 7, 12, 16, 20–22, 25, 29, 31, 35–36, 38, 40, 42–43, 173, 214, 222–23, 263, 355
- pedagogy 1, 3, 5, 9–10, 12–14, 16–19, 21–23, 25, 27, 29, 31–33, 35, 37–39, 41, 43–44, 46, 48, 53, 56, 64–66, 70, 72, 87–88, 90, 110, 112, 115–16, 123–24, 129–30, 132, 134–35, 137, 150, 159, 161, 163, 181, 183–84, 202, 204–5, 210, 214–16, 222–26, 236, 243, 256, 260, 264, 266, 268, 288–91, 293, 303, 305–7, 313, 326, 331, 335–37, 342, 346–47, 350–57
- practitioners 1–2, 4, 7, 11–12, 16–22, 26–27, 29, 31–33, 35–40, 60, 70, 125, 194, 212, 239, 247, 295, 326, 336, 341
- pragmatics 97, 135, 137, 234, 240, 251, 267
- pronunciation training 43, 233, 252
R
- reading while listening 89, 139–40, 142, 145, 149, 151, 159
- redundancy principle142
- relational pedagogy 13, 335, 346–47, 350, 354
- research–practice gap 136, 160, 215
S
- seamless learning 92, 95–96, 113–14
- segmenting principle 68, 77
- self-directed learning 92, 105–6, 112, 319, 339
- self-regulation 92, 97, 104, 106–8, 111, 113, 137
- Signaling Principle 5, 68, 81
- simulations 215–16, 222, 225, 229–30, 241, 312, 334
- situated learning 9, 210, 224–25, 228–29, 350
- Skill Acquisition Theory 2–3, 10, 43, 255
- social justice 46, 49, 58, 63, 65, 67, 202, 320
- sociocultural theory 2, 10, 120, 182, 210, 255
- Substitution, Augmentation, Modification, Redefinition (SAMR) model 5, 14, 42
- sustainability / sustainable learning 13, 14, 236, 246, 248, 330, 339, 347, 352–53
- synchronous-computer mediated communication (SCMC) 252, 271, 277–79, 288–89, 291–92
T
- Task-based Language Teaching (TBLT) 159, 170, 173, 176, 183, 205, 207–8, 211, 218–19, 226, 247, 289, 306
- Technological Pedagogical Content Knowledge (TPACK) 5, 14–15, 71, 88, 90–91, 124
- technology-mediated learning 271, 274, 276–77, 280
- telecollaboration 50, 55, 289–92
- transferability 6, 16, 19–20, 25, 27, 93, 108
U
- universal design for learning (UDL) 51–53, 63, 327–28, 348
- uptake 87, 90, 150, 152–54, 159
- usage-based approach 137, 139, 293, 295–97, 312
V
- virtual exchange 50, 62, 243, 248, 290, 325, 341, 345, 352, 355
- virtual reality (VR) 9, 228
- vocabulary acquisition 8, 44, 133, 136, 143, 152, 159, 161–62, 207–9, 211, 213–14, 220, 292, 299, 312–13
W
- working memory 26, 78, 83, 88, 146, 159–60, 279, 281
