In:Language Teacher Development in Digital Contexts
Edited by Hayriye Kayi-Aydar and Jonathon Reinhardt
[Language Learning & Language Teaching 57] 2022
► pp. 49–66
Chapter 3Gameful teaching
Exploring language teacher identity and agency through video games
Published online: 20 January 2022
https://doi.org/10.1075/lllt.57.03ger
https://doi.org/10.1075/lllt.57.03ger
Abstract
The chapter investigates how the identity and agency of a language teacher are constructed through the use of a suite of
videogames originally designed for vocabulary practice, called ELLE: the EndLess LEarner. A unique aspect is that the teacher had the rare
opportunity to contribute to the game development and to be one of its first testers in its multiple versions. Using reflections,
autobiographical interviews, and journal entries, the chapter illuminates how this teacher’s perceptions and pedagogical values evolved in
relation to the game. Her agency as an instructor, an expert in her discipline, and an emergent gamer were strongly intertwined. The
findings also show that she employed the game as a technological tool to achieve socially situated goals.
Keywords: teacher identity, teacher agency, gameful teaching, game development
Article outline
- Language teacher identity and agency
- Gameful learning and teaching
- Methods
- Context and data
- ELLE description
- Data collection and participant
- Data analysis
- Findings
- “I used to be very traditional”: Looking back, moving forward
- Intersections between teacher and gamer identities
- Concluding remarks
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