Article published In: Journal of Language and Pop Culture
Vol. 1:1 (2025) ► pp.73–108
Digital creativity and ecolinguistics
An analysis of Final Fantasy VII Remake Intergrade
This article is available free of charge.
Published online: 29 October 2024
https://doi.org/10.1075/jlpop.24012.law
https://doi.org/10.1075/jlpop.24012.law
Abstract
This study explores the intersection of digital creativity and ecolinguistics through an analysis of ecological
framings in the acclaimed video game Final Fantasy VII Remake Intergrade (FF7R_inter). Given the rise of
ecocentric games during the COVID-19 pandemic, this research examines how FF7R_inter incorporates environmental themes and the
potential impact of these themes on players’ ecological awareness. Utilizing an ecolinguistic discourse analysis approach, the
study investigates the linguistic and multimodal resources used in the game to frame environmental issues such as fossil fuel
dependency and eco-terrorism from a multiversal inter-reality perspective. The findings reveal that FF7R_inter employs specific
rhetorical strategies, including differences in ecological framings and semantic choices, to convey ecological messages, thereby
contributing to the broader discourse on environmental sustainability in pop culture. This research highlights the significant
role that digital games can play in shaping public perceptions of environmental issues and underscores the importance of
integrating ecolinguistic perspectives into the analysis of digital media.
Keywords: frame, video game, discourse analysis, eco-terrorism, propaganda
Article outline
- 1.Introduction
- 2.Research approach
- 2.1Ecolinguistics research using frames/framings
- 2.2Research in environmental games
- 2.3Game summary
- 3.Methods
- 3.1Analytical approach
- 3.2Multiversal inter-reality analysis (MIrA)
- 3.3Philosophical framework
- 4.Analysis and discussion
- 4.1Framing of mako as the euphemism of fossil fuels or nuclear material?
- 4.2Framing of mako versus lifestream
- 4.3Framing of Shinra Electric Company
- 4.4Framing of Avalanche
- 5.Conclusion
- Acknowledgements
- Note
References
References (95)
Alexander, R., & Stibbe, A. (2014). From
the analysis of ecological discourse to the ecological analysis of discourse. Language
Sciences, 411, 104–110.
Ampoloquio, R. (2023). Square
Enix has sold more than 7 million copies of Final Fantasy 7 Remake since
2020. Xfire. [URL]
Anatone, R., Mc Glynn, J. D., & Powell, A. S. (2023). Introduction:
Final Fantasy VII’s musical legacy. Journal of Sound and Music in
Games, 4(4), 1–14.
Anthony, L. (2023). AntConc (Version
4.2.2). Waseda University. Available
from [URL]
Archer, D. (2011). Libelling
Oscar Wilde: The case of Regina vs. John Sholto Douglas. Journal of Politeness
Research, 7(1), 73–99.
Blahuta, J. P., & Beaulieu, M. S. (Eds.). (2009). Final
Fantasy and philosophy: The ultimate
walkthrough. Wiley.
Bubel, C. (2006). The
linguistic construction of character relations in TV drama: Doing friendship in Sex and the
City (Unpublished doctoral dissertation). Universität des Saarlandes.
Bukač, Z., & Katić, M. (2023). “A
legend from before you were born”: Final Fantasy VII, folklore, and popular
culture. Games and Culture, 19(8), 1055–1070.
Burrell-Kim, D. (2023). “Stuttering
Matt”: Linguistic ableism and the mockery of speech impediments in video games. Game
Studies, 23(2). [URL]
Carrillo Masso, I. (2011). The
grips of fantasy: The construction of female characters in and beyond virtual game
worlds. In A. Ensslin & E. Muse (Eds.), Creating
second lives: Community, identity and spatiality as constructions of the
virtual (pp. 113–142). Routledge.
(2016). Book
review: James Paul Gee, Unified discourse analysis: Language, reality, virtual worlds and video
games. Discourse &
Communication, 10(1), 101–110.
Chamomile. (2019). Final Fantasy and
philosophy: The lifestream, mako, and gaia. Chamomile Has A Blog. [URL]
(2012). Back to the virtual farm:
Gleaning the agriculture-management game. Interdisciplinary Studies in Literature and
Environment, 19(2), 237–252.
Chau, M., Zhu, C., Jacobs, G., Delante, N., Asmi, A., Ng, S., John, S., Guo, Q., & Shunmugam, K. (2022). Ecolinguistics
for and beyond the sustainable development goals. Journal of World
Languages, 8(2), 323–345.
Cornillie, F., Thorne, S. L., & Desmet, P. (2012). Digital
games for language learning: Challenges and
opportunities. ReCALL, 24(3), 243–256.
Coulson, D. (2022). The
10 most influential video games of all time. TV Overmind. [URL]
Crenshaw, M. (2000). The
psychology of terrorism: An agenda for the 21st century. Political
Psychology, 21(2), 405–420.
Doulton, H., & Brown, K. (2009). Ten
years to prevent catastrophe? Discourses of climate change and international development in the UK
press. Global Environmental
Change, 19(2), 191–202.
Eagan, S. P. (1996). From spikes to bombs: The rise
of eco-terrorism. Studies in Conflict &
Terrorism, 19(1), 1–18.
Eisenack, K., & Reckien, D. (2013). Climate
change and simulation/gaming. Simulation &
Gaming, 44(2–3), 245–252.
Ensslin, A., & Bell, A. (2021). Digital
fiction and the unnatural: Transmedial narrative theory, method, and analysis. Ohio State University Press.
Entertainment Software
Association. (2022). 2021 essential facts about the video game
industry. Entertainment Software Association. [URL]
Entman, R. M. (2007). Framing bias: Media in the
distribution of power. Journal of
Communication, 57(1), 163–173.
Fairclough, N. (2012). Critical
discourse analysis. In J. P. Gee & M. Handford (Eds.), The
Routledge handbook of discourse
analysis (pp. 9–20). Routledge.
Fandom.com. (n.d.). Final Fantasy VII
Remake script. Fandom. [URL]
Fill, A. (2001). Ecolinguistics:
State of the art 1998. In A. Fill & P. Mühlhäusler (Eds.), The
ecolinguistics reader: Language, ecology, and
environment (pp. 43–53). Continuum.
(2018). Introduction. In A. Fill & H. Penz (Eds.), The
Routledge handbook of
ecolinguistics (pp. 1–7). Routledge.
Foster, J. (2009). The
lifestream, mako, and gaia. In J. P. Blahuta & M. S. Beaulieu (Eds.), Final
Fantasy and philosophy: The ultimate
walkthrough (pp. 47–60). Wiley.
GameSpot. (2008). The greatest games of all
time: Final Fantasy VII. GameSpot. [URL]
Gee, J. P. (2015). Unified discourse analysis: Language,
reality, virtual worlds, and video games. Routledge.
Godhania, S. (2022). Final
Fantasy VII Remake revisited chapter 7: A trap Is sprung. Square Enix Blog. [URL]
Goffman, E. (1974). Frame
analysis: An essay on the organization of experience. Harvard University Press.
Halliday, M. A. K. (1990). New ways of analysing meaning:
A challenge to applied linguistics. Journal of Applied
Linguistics, 61, 7–36.
Halliday, M. A. K., & Matthiessen, C. (1999). Construing
experience through meaning: A language-based approach to
cognition. Continuum.
Hawking, S. W., & Hertog, T. (2018). A
smooth exit from eternal inflation? Journal of High Energy
Physics, 1471.
Heritage, F. (2020). Applying
corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical
level. Game
Studies, 20(3). [URL]
(2022). Magical
women: Representations of female characters in the Witcher video game
series. Discourse, Context &
Media, 491, 100627.
Hirst, S. K. (2021). How Final Fantasy VII radicalized a
generation of climate warriors. Ars Technica. [URL]
Hutchinson, R. (2018). Nuclear
discourse in Final Fantasy VII: Embodied experience and social
critique. In A. Freedman & T. Slade (Eds.), Introducing
Japanese popular
culture (pp. 71–80). Routledge.
Keane, P. (2020). How
the oil industry made us doubt climate change. BBC News. [URL]
Kuipers, H. (1983). The
role of a game-simulation in a project of change: A case for deep-sea fishing. Simulation &
Gaming, 14(3), 275–296.
Kurz, T., Donaghue, N., Rapley, M., & Walker, I. (2005). The
ways that people talk about natural resources: Discursive strategies as barriers to environmentally sustainable
practices. British Journal of Social
Psychology, 44(4), 603–620.
Lakoff, G. (2010). Why
it matters how we frame the environment. Environmental
Communication, 4(1), 70–81.
Larson, B. (2011). Metaphors
for environmental sustainability: Redefining our relationship with nature. Yale University Press.
Law, L. (2021). Creativity
and power: A systemic functional multimodal discourse analysis of the co-constructed multimodal creativity-power
relation in House M.D. Series: International Journal of TV Serial
Narratives, 7(1), 45–62.
(2023). Creativity
and digital game-based learning: A game selection framework for non-digital gaming teachers (feat. Animal Crossing:
New Horizons). Journal of Communication and
Education, 6(1), 5–26. [URL]
Law, L., & Matthiessen, C. (2023). Revisiting
Halliday’s (1990) “New ways of meaning: The challenge to applied linguistics”: What has changed and what still needs to be
done? Linguistics and Human
Sciences, 15(3), 337–368.
Li, M., Trencher, G., & Asuka, J. (2022). The
clean energy claims of BP, Chevron, ExxonMobil and Shell: A mismatch between discourse, actions and
investments. PLOS
ONE, 17(2), e0263596.
Lovelock, J. E. (1972). Gaia as seen through the
atmosphere. Atmospheric
Environment, 6(8), 579–580.
Martin, J. R. (2008). Tenderness: Realisation and
instantiation in a Botswanan town. In N. Nørgaard (Ed.), Systemic
functional linguistics in
use (pp. 30–62). Odense Universitet.
Mattias, M. (2023). Schrödinger’s
cat. Britannica. [URL]
May, L. (2021). Confronting
ecological monstrosity: Contemporary video game monsters and the climate crisis. M/C
Journal, 24(5).
May, L., & Hall, B. (2024). Thinking
ecologically with Battlefield 2042. Game
Studies, 24(1). [URL]
McAllister, K. S. (2004). Game work: Language, power, and
computer game culture. University of Alabama Press.
Megura, M., & Gunderson, R. (2022). Better
poison is the cure? Critically examining fossil fuel companies, climate change framing, and corporate sustainability
reports. Energy Research & Social
Science, 851, 102388.
Newgarden, K., Zheng, D., & Liu, M. (2015). An
eco-dialogical study of second language learners’ World of Warcraft (WoW)
gameplay. Language
Sciences, 481, 22–41.
Newon, L. (2011). Multimodal
creativity and identities of expertise in the digital ecology of a World of Warcraft
guild. In C. Thurlow & K. Mroczek (Eds.), Digital
discourse: Language in the new
media (pp. 131–153). Oxford University Press.
Omrow, D. A. (2018). It is not easy being green: A
critical discourse and frame analysis of environmental advocacy on American television. Journal
of Media and Communication
Studies, 10(3), 14–24.
Poole, R., & Spangler, S. (2020). “Eco
this and recycle that”: An ecolinguistic analysis of a popular digital simulation
game. Critical Discourse
Studies, 17(3), 344–357.
Ramos, K. (2020). Introspection
in Video Games. Video games have evolved to be more than just
entertainment. Medium. [URL]
Robinson, J., & Ausubel, J. H. (1983). A game framework for
scenario generation for the CO2 issue. Simulation &
Gaming, 14(3), 317–344.
Roscoe, J. (2022). FBI
terrorism docs show agency investigated: Greenpeace, other environmental
organizations. Vice. [URL]
Russa, C. (2006). Frame
analysis. In K. Brown (Ed.), Encyclopedia
of language and
linguistics (pp. 607–610). Elsevier.
Schanzer, D., & Eyerman, J. (2019). Engaging
with communities to prevent violent extremism: A review of the Obama administration’s CVE initiative, final
report. U.S. Department of Justice. [URL]
Schrödinger, E. (1935). The
present status of quantum mechanics. Die
Naturwissenschaften, 23(48). [URL]
Stedman, A. (2020). The
Game Awards 2020: Complete winners list. Variety. [URL]
Steffensen, S. V., & Fill, A. (2014). Ecolinguistics:
The state of the art and future horizons. Language
Sciences, 411, 6–25.
Stein, S. D. (2023). Space rednecks, robot butlers,
and feline foreigners: Language attitudes toward varieties of English in videogames. Games and
Culture, 18(8), 1043–1070.
Stibbe, A. (2014). An
ecolinguistic approach to critical discourse studies. Critical Discourse
Studies, 11(1), 117–128.
Sumner, D. T., & Weidman, L. M. (2013). Eco-terrorism or
eco-tage: An argument for the proper frame. Interdisciplinary Studies in Literature and
Environment, 20(4), 855–876.
Supran, G., & Oreskes, N. (2021). Rhetoric
and frame analysis of ExxonMobil’s climate change communications. One
Earth, 4(5), 696–719.
Sykes, R. (2017). “Those
chosen by the planet”: Final Fantasy VII and earth
jurisprudence. International Journal for the Semiotics of
Law, 301, 455–476.
The International Ecolinguistics
Association. (n.d.). The International Ecolinguistics
Association. [URL]
Toh, W., & Lim, F. V. (2021). Using video games for
learning: Developing a metalanguage for digital play. Games and
Culture, 16(5), 583–610.
Townshend, C. (1995). The
culture of paramilitarism in Ireland. In M. Crenshaw (Ed.), Terrorism
in
context (pp. 311–351). The Pennsylvania State University.
Tversky, A., & Kahneman, D. (1981). The
framing of decisions and the psychology of
choice. Science, 211(4481), 453–458.
U.S. Energy Information
Administration. (2022). Nuclear power and the
environment. U.S. Energy Information Administration. [URL]
Ulmanu, M., Evans, A., & Brown, G. (2018). The
defenders: Recording the deaths of environmental defenders around the world. The Guardian. [URL]
van Ommen, M. (2018). Emergent
affect in Final Fantasy VII and Japanese role-playing games. Journal of Gaming
& Virtual
Worlds, 10(1), 21–39.
Watts, J. (2018). Almost
four environmental defenders a week killed in 2017. The Guardian. [URL]
