Article published In: Game Localisation
Edited by Xiaochun Zhang and Samuel Strong
[The Journal of Internationalization and Localization 4:2] 2017
► pp. 74–99
Research in game localisation
An overview
Published online: 26 January 2018
https://doi.org/10.1075/jial.00003.man
https://doi.org/10.1075/jial.00003.man
Abstract
Game localisation is an emerging field in Translation Studies that initially began attracting attention in the late 1990s, when the first studies analysing this new translation phenomenon were published by professionals working in the field. In the last decade, research on game localisation has gained impetus. Particularly, in recent years, the number of books, journal articles, book chapters, undergraduate, masters and doctoral dissertations aiming to shed light on this relatively young area of study have increased considerably. This paper examines existing research on game localisation, focusing on published papers (articles and book chapters) and books. It presents a diachronic view of game localisation research, describing the main topics and methods used, as well as the issue of research materials. Finally, it explores potential future research avenues and calls for reception studies, which are necessary to consolidate game localisation as an established research domain within Translation Studies.
Article outline
- 1.Introduction
- 2.Early days: 1999 to 2005
- 3.2006: ‘Year one’ in game localisation research within Translation Studies?
- 4.Development phase: 2007–2011
- 5.Consolidation phase: 2013 to date
- 6.Research topics and methods
- 7.Research materials
- 8.Future research avenues
- 9.Conclusions
- Acknowledgements
- Notes
References
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This list is based on CrossRef data as of 13 november 2025. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.
