Article published In: International Journal of Corpus Linguistics
Vol. 25:3 (2020) ► pp.322–346
Realizing an online conference
Organization, management, tools, communication, and co-creation
Available under the Creative Commons Attribution-NonCommercial (CC BY-NC) 4.0 license.
For any use beyond this license, please contact the publisher at rights@benjamins.nl.
Published online: 14 October 2020
https://doi.org/10.1075/ijcl.00028.bus
https://doi.org/10.1075/ijcl.00028.bus
Abstract
This paper aims to assist future organizers of international online conferences with designing and realizing these
events. On the basis of the authors’ experience of having to move a corpus linguistics conference – originally planned as a
physical event – into the digital space, this paper describes the conference’s organization and management structure, outlines the
software and communication tools used and sketches what is important to foster interaction and discourse among participants. The
paper contains a manual and a checklist for preparing an online conference, and a discussion of the chances of online and hybrid
conferences in terms of outreach, Open Access and co-creation. It ends with an appeal to colleagues to devise conferences with
courage, develop new ways of transferring linguistic research findings (to the public) and to move out of their comfort zones to
sustainably use the digital transformation for innovative paths of exchanging research findings.
Article outline
- 1.Introduction
- 2.Embracing true digital transformation for an online conference
- 2.1Presenting the new online program: Synchronous and asynchronous events
- 2.1.1Synchronous live events
- Conference opening and closing
- Plenaries
- Panel discussion, design thinking workshop
- General Assembly
- Netiquette rules
- 2.1.2Recording synchronous live events
- 2.1.3Asynchronous contributions: Online presentations of research, poster presentations and abstracts
- Video presentations
- Poster presentations
- Extended abstracts
- 2.1.1Synchronous live events
- 2.2Social program
- 2.2.1Waiting rooms
- 2.2.2Break-out sessions and “welcome reception”
- 2.2.3Virtual city tour and quiz
- 2.1Presenting the new online program: Synchronous and asynchronous events
- 3.Communication, management, co-creational processes and other matters
- 3.1Conference management software and conference platform
- 3.2File management
- 3.3Internal communication and project management
- 3.4Conference fee
- 3.5Publications and output
- 3.6Budget
- 4.The agile team: An example of co-creation
- 5.Conclusions
- Acknowledgements
- Notes
References
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This list is based on CrossRef data as of 12 december 2025. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers. Any errors therein should be reported to them.
