Article published In: Digital Translation
Vol. 10:1 (2023) ► pp.58–87
An analysis of the Spanish dubbing of the video game Iron Man 2
Published online: 24 July 2023
https://doi.org/10.1075/dt.22014.rod
https://doi.org/10.1075/dt.22014.rod
Abstract
Our study was motivated to investigate reasons why the Spanish
localisation of the video game Iron Man 2 (Iron Man
2 (Sega 2010).) attracted extensive
criticism. Scholars and gamers alike labelled it “abysmal” (. 2021b. Enhancing
Video Game Localization Through
Dubbing. Cham: Palgrave Macmillan. , 134) and among
the worst dubbing in Spanish of all time in the video game history. This article
provides a descriptive and empirical analysis of the Spanish dubbing of the
cinematic scenes of the game. We have focused our analysis, firstly, on the
synchrony of the 50 cinematic scenes following . 2021b. Enhancing
Video Game Localization Through
Dubbing. Cham: Palgrave Macmillan. levels of restriction and
types of dubbing synchronies, and, secondly, on the voice actors’ performance
(acting, pronunciation and diction) and voice quality (character coherence) for
the most relevant game characters by applying the methodology for voice quality
analysis, drawing on Bosseaux (Bosseaux, Charlotte. 2015. Dubbing,
Film and Performance: Uncanny
Encounters. Bern: Peter Lang Publishing Group. ,
. 2018. “Voice
in French dubbing: The Case of Julianne
Moore.” Perspectives 27 (2): 218–234. ) and Rodríguez Fernández-Peña, Alfonso Carlos. 2020. “Translating
Intonation and Prosody in English-Spanish Voice-Over: Strategies, Resources
and Professional Practices.” PhD
dissertation. University of Oviedo.. The results show that
there has been a chain of oversights in the dubbing process, involving dubbing
directors, voice actors and testers, which likely contributed to the negative
reviews of the localised version in Spanish.
Keywords: video game, dubbing, localisation, voice quality, performance, synchrony, character coherence, Iron Man
Article outline
- 1.Introduction
- 2.The voice recording process of a video game
- 2.1The Spanish dubbing of Iron Man 2
- 2.2Video game synchrony
- 2.3Voice casting and character coherence
- 2.4Performance
- 3.The Spanish dubbing team
- 4.Methodology
- 4.1Sound-sync analysis methodology
- 4.2Voice quality analysis methodology
- 5.Analysis of the Spanish dubbing
- 5.1Synchrony analysis
- 5.2Pronunciation of relevant words
- 5.3Voice quality analysis
- 6.Performance
- 7.Results and conclusion
- Notes
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Cited by (2)
Cited by two other publications
Alipour Esgandani, Sogol & Yasser Shekofteh
Rodríguez Fernández-Peña, Alfonso Carlos
2024. From screen to game: Translating Iron Man 2 cinematics into Spanish. Digital Translation 11:1 ► pp. 45 ff.
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