In:Dialogue – The Mixed Game
Edda Weigand
[Dialogue Studies 10] 2010
► pp. v–x
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Available under the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) 4.0 license.
For any use beyond this license, please contact the publisher at rights@benjamins.nl.
Published online: 22 December 2010
https://doi.org/10.1075/ds.10.toc
https://doi.org/10.1075/ds.10.toc
Table of contents
Preface
Introduction: The simple and the complex
I. Rethinking theory: Patterns & beyond
1. The state of the art
2. The turning point in theorizing: Starting from the integrated whole
II. The Theory of Dialogic Action Games or the Mixed Game Model
1. Premises about the object: From human affairs to language
2. The methodology: Principles of Probability
3. To sum up: The mixed game of human competence-in-performance
III. Minimal action games or the issue of a speech act taxonomy127
1. Minimal versus complex action games
2. Controversial issues in setting up a taxonomy of speech acts: The state of the art
3. The issue of a dialogic taxonomy of speech acts
4. To sum up207
IV. The architecture of complex action games
1. Extending the minimal game
2. Complex human affairs: Dialogue in the stream of life
3. Literary action games or touching on the mystery of life
4. To sum up: Dialogue in human affairs
Summary and outlook: Towards an understanding of the dialogic species
References
Appendix
Index
