In:Game Localization: Translating for the global digital entertainment industry
Minako O'Hagan and Carme Mangiron
[Benjamins Translation Library 106] 2013
► pp. 335–361
References
Published online: 29 August 2013
https://doi.org/10.1075/btl.106.15refs
https://doi.org/10.1075/btl.106.15refs
