In:Game Localization: Translating for the global digital entertainment industry
Minako O'Hagan and Carme Mangiron
[Benjamins Translation Library 106] 2013
► pp. 277–324
7. Game localization research in Translation Studies
Published online: 29 August 2013
https://doi.org/10.1075/btl.106.13ch7
https://doi.org/10.1075/btl.106.13ch7
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