In:Game Localization: Translating for the global digital entertainment industry
Minako O'Hagan and Carme Mangiron
[Benjamins Translation Library 106] 2013
► pp. 201–241
5 Cultural contexts of game production
Patronage and rewriting in the digital age
Published online: 29 August 2013
https://doi.org/10.1075/btl.106.11ch5
https://doi.org/10.1075/btl.106.11ch5
