In:Virtual Reality, Artificial Intelligence, and Language Learning: The need for attention
Ulf Schütze
[Bilingual Processing and Acquisition 19] 2024
► pp. xi–xii
Published online: 6 June 2024
https://doi.org/10.1075/bpa.19.lot
https://doi.org/10.1075/bpa.19.lot
List of tables
Table 1.Question 3 time (post-study questionnaire): Number of participants103
Table 2.Pre-/post-test results one-way MANOVA104
Table 3.Game – average amount of seconds played by group105
Table 4.Game – average scores per group106
Table 5.AI chatbot – average amount of seconds played by group106
Table 6.AI chatbot – average successful turns per group107
Table 7.Lesson quizzes average scores per group108
Table 8.Pre-/post-test results one-way MANOVA109
Table 9.Game – average amount of seconds played by group110
Table 10.Game – average scores per group111
Table 11.AI chatbot – average amount of seconds played by group111
Table 12.AI chatbot – average successful turns per group112
Table 13.Lesson quizzes average scores per group113
