In:Virtual Reality, Artificial Intelligence, and Language Learning: The need for attention
Ulf Schütze
[Bilingual Processing and Acquisition 19] 2024
► pp. 83–115
Chapter 5The case of AI and Virtual Reality
Published online: 6 June 2024
https://doi.org/10.1075/bpa.19.c5
https://doi.org/10.1075/bpa.19.c5
Article outline
- Artificial Intelligence
- Challenge
- Individuality
- Speech recognition
- Affective factors
- Virtual Reality
- Control
- Path
- Games
- Study
- The VR environment
- The set-up
- Participants
- Research questions and data collection
- Results
- Analysis topic 1: Transportation
- Analysis topic 2: Sport
- Future studies
