In:Perspectives on Localization
Edited by Keiran J. Dunne
[American Translators Association Scholarly Monograph Series XIII] 2006
► pp. 121–134
Issues in localizing computer games
Published online: 10 May 2006
https://doi.org/10.1075/ata.xiii.10die
https://doi.org/10.1075/ata.xiii.10die
Cited by (18)
Cited by 18 other publications
Moreno García, Luis Damián
2024. Recontextualizing disassembled texts. Babel. Revue internationale de la traduction / International Journal of Translation / Revista Internacional de Traducción 70:1-2 ► pp. 64 ff.
Song, Jiannan
2024. Review of Pettini (2022): The Translation of Realia and Irrealia in Game Localization: Culture-Specificity between Realism and Fictionality. Target. International Journal of Translation Studies 36:2 ► pp. 311 ff.
Zoraqi, Amir Arsalan & Movahede Sadat Mousavi
Afzali, Katayoon & Mahboobeh Zahiri
Mejías-Climent, Laura
Mejías-Climent, Laura
Robertson, Wes
Fernández-Costales, Alberto
2017. On the sociolinguistics of video games localisation. The Journal of Internationalization and Localization 4:2 ► pp. 120 ff.
Mangiron, Carme
2017. Research in game localisation. The Journal of Internationalization and Localization 4:2 ► pp. 74 ff.
Mangiron, Carme
O'Hagan, Minako & Heather Chandler
2016. Game localization research and translation studies. In Border Crossings [Benjamins Translation Library, 126], ► pp. 309 ff.
Mangiron, Carmen
2015. The Localisation of Japanese Video Games. The Journal of Internationalization and Localization ► pp. 1 ff.
O’Keeffe, Ian R.
Pettini, Silvia
2015. Auteurism and game localization — revisiting translational approaches. Translation Spaces 4:2 ► pp. 268 ff.
Mousten, Birthe, John Humbley, Bruce Maylath & Sonia Vandepitte
O’Hagan, Minako
O’Hagan, Minako
O’Hagan, Minako
2017. Seeking delocalization. The Journal of Internationalization and Localization 4:2 ► pp. 183 ff.
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