2023. De fábulas y autómatas: reflexiones iniciales de la narrativa para la alineación de valores de la inteligencia artificial. Revista Colombiana de Pensamiento Estético e Historia del Arte :18 ► pp. 53 ff.
Siyahhan, Sinem, Adam A. Ingram-Goble, Sasha Barab & Maria Solomou
2017. Educational Games to Support Caring and Compassion Among Youth. International Journal of Gaming and Computer-Mediated Simulations 9:1 ► pp. 61 ff.
Lundblad, Patrik & Mikael Jern
2013. 2013 17th International Conference on Information Visualisation, ► pp. 263 ff.
Lu, Amy Shirong, Tom Baranowski, Debbe Thompson & Richard Buday
2012. Story Immersion of Videogames for Youth Health Promotion: A Review of Literature. Games for Health Journal 1:3 ► pp. 199 ff.
Ozenc, Fatih Kursat, Lorrie F. Cranor & James H. Morris
2011. Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces, ► pp. 1 ff.
Barab, Sasha A., Troy D. Sadler, Conan Heiselt, Daniel Hickey & Steven Zuiker
2010. Erratum to: Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play. Journal of Science Education and Technology 19:4 ► pp. 387 ff.
This list is based on CrossRef data as of 9 march 2026. Please note that it may not be complete. Sources presented here have been supplied by the respective publishers.
Any errors therein should be reported to them.